

These beginning moments were (like most of the game) slow and methodical and consisted of learning brief snippets of information before being whisked away into some other situation. After finding an island inhabited by a coffee shoppe owner, the map sends the three on a grand adventure. It all starts when characters Hasty Beard, Steady Beard, and Brave Beard find a crudely drawn map with barely anything on it. The experiences in my little adventure stemmed from three sailors and a world popping with color and imagination. That philosophy of good storytelling in games is bent, challenged, and sometimes ignored in developer Brain&Brain’s newest title, Burly Men at Sea. It has to mirror gameplay and art so perfectly that the entirety of the project feels like the same package instead of tiny parcels of separate mail. The story has to flow with the game at hand. Good writing in a general sense led the way, but today, I noticed that telling a good story in video games is much more than just good writing. The ability to maintain a well written and artistically independent story meant smaller studios could do much more with story than their triple A big brothers. At first, big budget, commercial games were the only ones to offer complex characters and well thought out plots, but through as time passed, indie games acquired the taste as well. From those beginnings to today, stories in games have evolved to mean many different things. Gameplay mechanics, audio, and visuals were always staples of the gaming world, but this fairly new pillar of design meant big things for the industry. At some point in the history of video games, story became one of the main features within the medium.
